Non-violent, non-addictive games in a 3D neighbourhood for ages 7–18, with a parent panel and a live group mode for mosques and NGOs.
A platform where children learn their faith by playing, together and joyfully; where parents feel at ease and teachers get a strong educational tool. It is designed not to stretch screen time but to push kids back into real life — to the mosque, the family, the neighbours.
Engine × content
"Thousands of games" are built not by coding thousands of games but by combining reusable game engines with content packs. Each of 20 engines — sorting, sequencing, matching, maze, story, rhythm, cipher and more — can play dozens of packs; every pack is listed as its own game with its own progress.
Red lines in code
The content policy does not live in a document; a content linter checks every pack against it before release, and violating content cannot be published:
- Prophets, companions and angels are never depicted visually; light, calligraphy and witness narrators take their place.
- Killing, fighting, weapons and fear cannot be game mechanics; the "try again" screen never scolds.
- No free chat, no matching with strangers, no ads and no third-party tracking.
- Worship logs (the Good Deeds Book) never appear on a leaderboard and no location is collected.
Three layers
- Child: a 3D neighbourhood where every building is a game series. Characters with faces; walk with a joystick, keyboard or by tapping.
- Parent: child profiles, time limits, purchase approval, approving real-life tasks, weekly summary.
- Group: a mentor panel for NGO and mosque groups, live games on a projector, teams, a league and QR check-in at the mosque.






